CMSI 375 Game Design


3 semester hours

The art and science of games, hosted by a machine or otherwise. Goals, rules, game balance, and other fundamentals are introduced, as well as implementation issues such as modeling, physics, animation, networking, and performance. Coverage of existing gaming platforms and languages is provided as needed. Concepts are applied in an appropriately scaled, team-implemented game project.

Lecture, 3 hours.




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