Mar 29, 2024  
Loyola Marymount University Bulletin 2014-2015 
    
Loyola Marymount University Bulletin 2014-2015 [ARCHIVED CATALOG]

Course Descriptions


 

Animation

  
  • ANIM 120 Beginning Animation Workshop


    3 semester hours

    An introduction to animation process: organization and integration of various creative arts used in animation; possibilities in style, media, technique, and equipment.

    Lab fee.

  
  • ANIM 198 Special Studies


    1 TO 3 semester hours

  
  • ANIM 199 Independent Studies


    0 TO 3 semester hours

  
  • ANIM 220 Intermediate Animation Workshop


    3 semester hours

    Intermediate workshop in the art of traditional animated film production. Topics of study include digital sound production, motion and articulation strategies, camera and post-production techniques.

    Lab fee.

    Prerequisite: ANIM 120 .

  
  • ANIM 230 Introduction to 3-D Computer Animation


    3 semester hours

    Introduction to three-dimensional digital film production. Topics of study include: modeling techniques, image processing and manipulation strategies, motion and articulation solutions, digital production techniques, texture, lighting and rendering methods, compression technology, and systems for computer-created animation.

    Lab fee.

    Prerequisite: ANIM 220 .

  
  • ANIM 231 Introduction to 2-D Computer Animation


    3 semester hours

    Introduction to two dimensional digital film production. Topics of study include: image processing and manipulation, motion and articulation strategies, digital production techniques, rendering, and compression techniques.

    Prerequisite: ANIM 220 .

  
  • ANIM 250 Introduction to Interactive Animation


    3 semester hours

    This course will cover nonlinear storytelling for animators and filmmakers. An emphasis will be placed on interactive scripting to create user involvement in the unfolding narrative.

    Lab fee.

  
  • ANIM 260 Digital Toolbox


    3 semester hours

    Introduction to principles and practices of digital imaging as applicable to film and video.

    Lab fee.

    Prerequisite: ANIM 120 .

  
  • ANIM 298 Special Studies


    1 TO 3 semester hours

  
  • ANIM 299 Independent Studies


    0 TO 3 semester hours

  
  • ANIM 310 Intermediate Storyboard


    3 semester hours

    An introduction to professional storyboarding for animation. Students will create storyboards from scripts and from non-scripted ideas; apply storyboarding logic to pre-written scripts and to their own creative ideas; and identify and correct such technical problems as crossing the line, hook-up issues, jump cuts, shot redundancy, and poor composition.

    Prerequisites: ANIM 110  and ANIM 220 .

  
  • ANIM 320 Mechanics of Animation


    3 semester hours

    Workshop in the art of animated film production.

    Prerequisite: ANIM 220 .

  
  • ANIM 330 Intermediate 3-D Computer Animation


    3 semester hours

    Further practical study in computer animation including: modeling; advanced articulation methods, techniques, and solutions; lighting; texture mapping; compositing; and rendering solutions.

    Prerequisite: ANIM 230 .

  
  • ANIM 331 Intermediate 2-D Computer Animation


    3 semester hours

    Two-dimensional digital film production. Topics of study include: image processing and manipulation, motion and articulation strategies, digital production techniques, rendering, and compression techniques.

    Prerequisite: ANIM 231 .

  
  • ANIM 350 Intermediate Interactive Animation


    3 semester hours

    Introduction to creative and technical aspects of interactive animation technology.

    Prerequisite: ANIM 250 .

  
  • ANIM 352 Game Design


    3 semester hours

    The iterative process of game design will allow students to develop prototypes of their original games and storylines. Important topics include design issues, balanced play, theming, game theory, intellectual property, and play testing.

  
  • ANIM 360 Character Design


    3 semester hours

    An introduction to the principles of classical character design.

    Prerequisite: ANIM 220 .

  
  • ANIM 370 Character Animation


    3 semester hours

    An introduction to the principles of classical character animation, creating the illusion of life and believability.

    Prerequisite: ANIM 220 .

  
  • ANIM 371 3D Character Animation


    3 semester hours

    An introduction to the principles of 3D character animation. Creation of illusion of life and believability.

    Prerequisites: ANIM 230  and ANIM 260 .

  
  • ANIM 380 Visual Effects


    3 semester hours

    Concepts and approaches to production work in cinematic visual effects. A combination of digital and traditional methods will be discussed, with a concentration on exercises using computer graphics to illustrate these techniques.

    Prerequisites: ANIM 220 , ANIM 230 , and ANIM 260 .

  
  • ANIM 398 Special Studies


    1 TO 3 semester hours

  
  • ANIM 399 Independent Studies


    0 TO 3 semester hours

  
  • ANIM 410 Advanced Storyboard


    3 semester hours

    Advanced research and practice in creating and planning animated film and video. Professional experience in storyboard production.

    Prerequisite: ANIM 310 .

  
  • ANIM 420 Experimental Animation


    3 semester hours

    Workshop in the art of animated film production.

    Lab fee.

  
  • ANIM 443 History and Analysis of Video Games


    3 semester hours

    This course will cover genre studies and relevant topics in the development of the past, present, and future of the videogame industry.

  
  • ANIM 450 Advanced Interactive Animation


    3 semester hours

    Production and design using interactive animation technology.

    Prerequisite: ANIM 350 .

  
  • ANIM 490 Animation Internship


    3 semester hours

    Professional experience in animation. Animation internship. Portfolio and demo reel development. Vocational strategies.

    Junior or senior standing required.

  
  • ANIM 495 Senior Thesis Project/Pre-Production


    3 semester hours

    Practical experience in animation pre-production. This course centers on the animation thesis project. Development, direction, production of a sophisticated, well-produced film or project. Students are free to determine style, format, and genre of project.

    The student must provide a professional copy of all senior thesis-level projects to the School of Film and Television in partial fulfillment of degree requirements.

  
  • ANIM 496 Senior Thesis Project/Production


    3 semester hours

    Continuation of practical experience in animation production. Completion of animation thesis project.

    The student must provide a professional copy of all senior thesis-level projects to the School of Film and Television in partial fulfillment of degree requirements.

    Prerequisite: ANIM 495 .

  
  • ANIM 498 Special Studies


    1 TO 3 semester hours

  
  • ANIM 499 Independent Studies


    0 TO 3 semester hours


Applied Information Management Systems

  
  • AIMS 2710 Management Information Systems


    3 semester hours

    This course is designed to introduce students to the key concepts in MIS (Management Information Systems) and to enhance understanding of the issues that business organizations face when developing and managing information systems. The course will examine the fundamental principles associated with IT development and management and the increasing impact of information technology in business organizations. The field is in a state of flux, so the course will also examine emerging technologies and IT trends. By completing the course, students should be better equipped to make IT decisions, to participate in IT projects, and to communicate more knowledgeably with IT experts.

    Must be taken in residence at LMU

    Prerequisite: BADM 1030  with a grade of C (2.0) or higher.

  
  • AIMS 3710 Database Management Systems


    3 semester hours

    This course is intended for the student who wishes to become more proficient at developing and managing database applications. It is designed to provide an introduction to the conceptual foundations underlying database management systems, with an emphasis on its applications in business and organizations. The course begins with an introduction to the fundamental principles of database design-from data modeling to the actual implementation of a business application. Particular emphasis will be placed on the careful planning and analysis of business needs, which will lead to the appropriate development of an Entity-Relationship Model. Using these principles, each student will design and implement a database application using Access. This part of the course will employ lectures describing database theory, as well as hands-on tutorials demonstrating database concepts using Access. The second part of the course will further investigate the relational model, which is the basis for the most popular DBMS products on the marketplace today (i.e., Oracle, SQL Server, MS Access, Sybase). Topics to be studied include relational algebra, Structured Query Language (SQL), and maintaining data integrity in a relational design. In addition, important managerial concerns will be covered including database administration and the management of multi-user databases. No prior knowledge of database management systems is required, although a strong aptitude for computer-related work is helpful.

    Prerequisites: ACCT 3140  or AIMS 2710 ; BADM 1030  with a grade of C (2.0) or better; or consent of instructor and approval of Associate Dean.

  
  • AIMS 3720 Systems Analysis and Design


    3 semester hours

    The course covers fundamental concepts in OO programming using the Java language. Objects represent entities in the real world with properties whose values define their states, and with methods that describe the operations that can be performed on the objects. Objects can interact with each other by sending and receiving messages among themselves. In Java, the objects are represented as program modules, which encapsulate some portion of the objects’ characteristics and operations or behavior. The course will tackle basic concepts dealing with object-oriented problem-solving and software development. Students will learn problem-solving skills and apply them to real-world program design and construction in the Java language.

    Prerequisites: ACCT 3140  or AIMS 2710 ; BADM 1030  with a grade of C (2.0) or better; or consent of instructor and approval of Associate Dean.

  
  • AIMS 3730 Programming for Business Applications


    3 semester hours

    This course is an introduction to programming with an emphasis on its business application capability. Students will learn the basic techniques of programming from concepts to code. The objectives of this course are: making students comfortable with fundamental programing terminology and concepts, including data type, input/output, control statements methods, arrays, strings and files; giving students hands-on practical experience with modeling and problem solving; and illustrating to students how such models are translated into working business applications.

    Prerequisites: ACCT 3140  or AIMS 2710 ; BADM 1030  with a grade of C (2.0) or better; or consent of instructor and approval of Associate Dean.

  
  • AIMS 3770 Production Operations Analysis


    3 semester hours

    This course will introduce students to decision making and model building in the management of operations which create products and/or services. The principles of Operations Management apply throughout the world to all productive enterprises. It doesn’t matter if a good or a service is being produced, efficient production methods require the effective application of the concepts, tools, and techniques that are covered in this course. Hands-on learning is an important feature of the course. For each topic, a case analysis requires the use of Excel and/or other specialized operations management software to reinforce the underlying theoretical details.

    Prerequisites: ECON 105  or ECON 110 , ECON 230 ; MATH 112  or MATH 131 , all with a minimum grade of C (2.0) or higher and ACCT 3140  or AIMS 2710 .

  
  • AIMS 3797 Internship


    1 semester hours

    The objective of this one-semester-hour course is to help students achieve a worthwhile learning experience relevant to their major program of study. The internship, conducted with an off-campus organization, will help the student gain insights relative to his/her strengths and weaknesses in the job environment.

  
  • AIMS 4720 Object-Oriented Programming


    3 semester hours

    The course covers fundamental concepts in OO programming using the Java language. Objects represent entities in the real world with properties whose values define their states, and with methods that describe the operations that can be performed on the objects. Objects can interact with each other by sending and receiving messages among themselves. In Java, the objects are represented as program modules, which encapsulate some portion of the objects’ characteristics and operations or behavior. The course will tackle basic concepts dealing with object-oriented problem-solving and software development. Students will learn problem-solving skills and apply them to real-world program design and construction in the Java language.

    Prerequisites: ACCT 3140  or AIMS 2710 ; BADM 1030  with a grade of C (2.0) or better; or consent of instructor and approval of Associate Dean.

  
  • AIMS 4730 Business Data Communications


    3 semester hours

    An introduction to the use of data communications and other automation systems in the business environment, including the study of local and wide area networks, voice and electronic mail, video conferencing, and other automation tools in support of management.

    Prerequisite: ACCT 3140  or AIMS 2710  or consent of instructor and approval by Associate Dean.

  
  • AIMS 4740 Financial Modeling for Decision Support


    3 semester hours

    This course introduces spreadsheet modeling skills and advanced quantitative analysis tools to support financial decision-making. Hands-on experience in the development of spreadsheet forecasting, simulation and optimization models for applications in valuation, cash budgeting, and financial planning and portfolio management will be provided.

    (See FNCE 4440 .)

    Prerequisites: AIMS 3770  and FNCE 3410 .

  
  • AIMS 4750 Web-based Development


    3 semester hours

    This course will introduce students to Web-based Development using various web design and development software as well as programming languages. The emphasis is on the business use of the web and its integration with business strategy and activities along with developing skills in creating effective web sites. The course will teach the students the basics of web development and will introduce them to the Mobile Web and Mobile Application development. Students will also learn about the current developments taking place in this area.

    Prerequisite: ACCT 3140  or AIMS 2710 .

  
  • AIMS 4760 Analytics and Business Intelligence


    3 semester hours

    Current management practices place an increasing dependence on the use of information to manage a business-business intelligence tools and systems play a critical role in this regard. To help managerial decision makers do their job effectively, it is necessary to understand the decision making process, the nature of data/information used in the decision making process and the role of information technology (in particular, business intelligence technologies) in that process. The course focuses on data mining, data warehousing and aspects of knowledge management along future directions and development of business intelligence tools in the context of business networks and collaborative online environments.

    Prerequisite: ACCT 3140  or AIMS 2710 .

  
  • AIMS 4770 Information Technology Security


    3 semester hours

    This course will introduce students to Information Technology Security in the corporate setting through various hands-on practice/experiments as well as Harvard Business School cases. The emphasis is on the business use of information security knowledge and its integration with business strategy and process along with developing skills in measuring information security, identifying security vulnerabilities, managing security risks, monitoring and preventing potential security breaches, and creating secured business practice procedures. The course will teach the students the basics of Information Technology Security and will introduce them to theory and technology of wireless network security, e-commerce security, securing online advertising as well as business continuity and disaster recovery.

    Prerequisite: ACCT 3140  or AIMS 2710 .

  
  • AIMS 4797 Capstone Project


    3 semester hours

    This course will enable students to practice team-oriented problem-solving skills in the context of undertaking and completing a complex IT project, and to demonstrate their knowledge and understanding of IT concepts and techniques in tackling analysis, design, and implementation of solutions to complex IT problems. The course will enable students to acquire and demonstrate their understanding, use, and proficiency in project management skills related to tackling IT projects, and to practice their written and oral communication skills in the write-up and presentation of their projects.

    Consent of instructor required.

  
  • AIMS 4798 Special Studies


    1 TO 3 semester hours

  
  • AIMS 4799 Independent Studies


    1 TO 3 semester hours

    Requires approval of the Associate Dean.


Archaeology

  
  • ARCH 201 Beginning and Intermediate Classical Hebrew


    3 semester hours

    A concentrated course in Hebrew, with attention paid to its historical development and to comparative phonetics and morphology.

  
  • ARCH 204 Beginning and Intermediate Classical Arabic


    3 semester hours

    A concentrated course in the writing system and morphology of the classical language.

  
  • ARCH 205 Beginning and Intermediate Sanskrit


    3 semester hours

    A concentrated course in the writing system, phonetics, and morphology of the classical language.

  
  • ARCH 298 Special Studies


    1 TO 3 semester hours

  
  • ARCH 299 Independent Studies


    1 TO 3 semester hours

  
  • ARCH 301 Rapid Readings in Classical Hebrew


    3 semester hours

    Selected readings in both prose and poetry.

    Prerequisite: ARCH 201  or equivalent.

  
  • ARCH 302 Egyptian Hieroglyphics


    3 semester hours

    A study of the Middle Egyptian language, its literature, and the hieroglyphic writing system.

  
  • ARCH 303 Ancient Near Eastern Languages


    3 semester hours

    Study of the languages and writing systems of the ancient Near East, including Sumerian, Babylonian, Egyptian, Hebrew, Aramaic, and Arabic.

  
  • ARCH 304 Rapid Readings in Arabic


    3 semester hours

    Selected readings in either classical or contemporary Arabic.

    Prerequisite: ARCH 204  or equivalent.

  
  • ARCH 305 Rapid Readings in Sanskrit


    3 semester hours

    Selected readings in classical Sanskrit.

  
  • ARCH 311 Ancient Near East


    3 semester hours

    Study of the Near Eastern background of classical civilizations from the Neolithic to the Hellenistic periods.

  
  • ARCH 354 Near Eastern Religions


    3 semester hours

    Study of the religions, rituals, and pantheons of ancient Near Eastern societies.

  
  • ARCH 363 Archaeology and the Bible


    3 semester hours

    Study of selections from the Old or New Testament, combining historical criticism and exegesis with the relevant archaeological data.

    This course may be repeated for credit.

  
  • ARCH 364 Principles of Archaeology


    3 semester hours

    Modern archaeological methodology, theory, and interpretation.

  
  • ARCH 366 Archaeology and the Psalms


    3 semester hours

    Study of selections from the Psalms and other biblical wisdom literature combining historical criticism and exegesis with the relevant archaeological data.

  
  • ARCH 398 Special Studies


    1 TO 4 semester hours

  
  • ARCH 399 Independent Studies


    1 TO 3 semester hours

  
  • ARCH 401 Near Eastern Archaeology


    3 semester hours

    Hands-on study of the archaeology and excavated artifacts of the Levant, from the paleolithic to the Roman periods.

  
  • ARCH 402 Studies in Mediterranean Arch


    3 semester hours

    Study of the archaeology of a specific ancient Mediterranean culture, period, type of artifact, or phenomenon in Egypt, Anatolia, Crete, Greece, Italy, Israel-Palestine, etc.

    This course may be repeated for credit.

  
  • ARCH 403 Classical Numismatics


    3 semester hours

    Hands-on study of the coinages of ancient Greece, Rome, and the Eastern Mediterranean, with emphasis on archaeology, art history, and monetary origins.

  
  • ARCH 404 Egyptology


    3 semester hours

    Study of Egypt from the Neolithic to the Roman period: history, culture, religion, art, language, and literature.

  
  • ARCH 410 Archaeology Field Experience


    1 TO 3 semester hours

    Active participation in archaeological excavations or surveys at Near Eastern, Classical, or selected New World sites.

    This course may be repeated for credit.

  
  • ARCH 411 Near Eastern Archaeology Lab


    1 TO 3 semester hours

    This course may be repeated for credit.

    Prerequisite: ARCH 401  or concurrent enrollment.

  
  • ARCH 415 Special Topics in Near Eastern Archeology


    3 semester hours

    This course may be repeated for credit.

  
  • ARCH 498 Special Studies


    1 TO 3 semester hours

  
  • ARCH 499 Independent Studies


    1 TO 3 semester hours


Art

  
  • ART 150 Introduction to Studio Arts


    3 semester hours

    Open to non-Studio Arts majors only.

    Exploration of the materials, techniques, and inspiration of the artist in the media of drawing, painting, printmaking, sculpture, and two- and three-dimensional design.

    University Core fulfilled: Explorations: Creative Experience.

  
  • ART 151 Introduction to Drawing and Printmaking


    3 semester hours

    Open to non-Studio Arts majors only.

    Development of basic drawing skills in various media and the exploration of printmaking techniques.

    University Core fulfilled: Explorations: Creative Experience.

  
  • ART 153 Drawing I


    3 semester hours

    An introduction to drawing and the development of visual awareness. Experimentation and exploration of technique developed through a variety of subject matter. Varied media, including pencil, charcoal, ink and conte.

  
  • ART 154 Drawing II: Figure Drawing


    3 semester hours

    Development of technique and principles used in Drawing I,  , with emphasis placed on working from the figure and anatomy.

    Prerequisite: ART 153 .

  
  • ART 160 Two-Dimensional Design


    3 semester hours

    An examination of the basic elements of two-dimensional design. Course emphasizes visual literacy as well as the conceptual and problem-solving processes used in creating and composing graphic form.

  
  • ART 182 Programming for Creative Applications


    3 semester hours

    Emphasis on programming as an art form and as a tool for creative applications. Introduction to computer programming within the context of art and design. Concepts and skills taught enhance student ability to excel in future courses about Internet, animation, interactive media, and game design. Weekly exercises balance concept and techniques to reveal potential of computer as medium and tool.

    Lecture, lab, workshop.

  
  • ART 250 Visual Arts for the Elementary Educator


    3 semester hours

    Designed to develop the visual arts for the Liberal Studies student, both personally and professionally. Projects will emphasize a personal exploration of media, techniques, art history, and art fundamentals, as well as the role of the teacher in nurturing artistic expression and aesthetic. Students will compile course material into a teaching research portfolio. Participation in the ARTsmart service-learning program is required and is incorporated into class hours.

    Liberal Studies majors only.

  
  • ART 255 Field Experience in Art


    0 semester hours

    Designed for students interested in secondary art education. Explores practical applications of teaching through planned observation, reflection, and group discussions appropriate for future secondary art teachers. Twenty (20) hours of field observation in a secondary public school art classroom is required.

    Art Education Emphasis majors only.

    Consent of the Director of Secondary Teacher Preparation of Art required.

  
  • ART 257 Painting I


    3 semester hours

    Study of basic theoretical methods and techniques as applied to both representation and abstraction. Acrylic paints will be utilized.

    Prerequisite: ART 153 , ART 160 , or consent of instructor.

  
  • ART 260 Computer Graphics I


    3 semester hours

    Introduction to principles and practices of electronic imaging as they apply to graphics, art, and design.

    Recommended: ART 160 .

  
  • ART 275 Three-Dimensional Design


    3 semester hours

    Examination of the basic elements of three-dimensional design emphasizing the conceptual process and utilizing various media.

    Prerequisite: ART 160  or consent of instructor.

  
  • ART 276 Ceramic Sculpture


    3 semester hours

    Examination of ceramics as a sculptural medium. Students will explore technical and conceptual processes of ceramics. While clay is the focus, other materials will be utilized.

  
  • ART 278 Ceramics I


    3 semester hours

    Basic techniques of hand building and throwing on the potter’s wheel integrated with aesthetic exploration through various projects.

    University Core fulfilled: Explorations: Creative Experience.

  
  • ART 280 Photography I


    3 semester hours

    This course focuses on photography as a medium of personal and artistic expression. Students learn camera, darkroom, and presentation fundamentals, as well as basic digital imaging skills.

  
  • ART 285 Introduction to Printmaking


    3 semester hours

    Introduction to the basic printmaking and transfer processes, using monoprinting, linocuts, woodcuts, drypoints, water etchings, and collagraphs. Both black and white and multicolor images will be produced.

    Recommended: ART 151 , ART 153 , and ART 160 .

  
  • ART 290 Multimedia Survey


    3 semester hours

    Critical and historical examination of multimedia arts through research, discussions, and presentations.

  
  • ART 298 Special Studies


    1 TO 3 semester hours

  
  • ART 299 Independent Studies


    1 TO 3 semester hours

  
  • ART 300 Figure Drawing Workshop


    1 semester hours

    A studio workshop for art and animation majors with emphasis placed on working from the figure and anatomy. Independent reading, research and production goals are devised for each student. As students repeat course study, the course requires increased learning and skill development as an extension of work in figure drawing. Each semester an online portfolio is required.

    May be repeated for degree credit for further development up to six times.

    Prerequisites: ART 153  and ART 154 , or consent of instructor.

  
  • ART 302 Design: Concept to Form


    3 semester hours

    Design as a visual problem-solving process is explored. Emphasis is placed on the creative processes of design and the visual presentation of design research, the design concept, and the final design.

    Prerequisites: ART 160  and ART 260 .

  
  • ART 303 Experimental Typography


    3 semester hours

    The conceptual aspects of typography as both image and form are explored in print, environmental, and time-based media. Storytelling using typography is emphasized.

    Prerequisite: ART 368  or consent of instructor or Studio Arts major, Multimedia Arts Emphasis.

  
  • ART 304 Image Making


    3 semester hours

    The creation of original imagery is explored using a combination of digital and analog drawing, collage and montage methods. The communicative potential of the image is emphasized through the interplay of context, connotation, and denotation.

    Prerequisites: ART 160  and ART 260 .

    Recommended: ART 368 .

  
  • ART 305 ARTsmart Community Service Program


    0 semester hours

    ARTsmart is the community service program of the Department of Art and Art History. The mission of ARTsmart is to provide underserved youth an education in the visual arts. LMU Art and Art History students work in teams to develop and teach lessons that incorporate formal art issues, art history, visual culture, social justice issues, and standards-based education to students in a neighboring K-8 school. Students from a variety of art disciplines are encouraged to volunteer.

  
  • ART 310 Drawing Workshop


    1 semester hours

    A studio workshop for art and animation majors with emphasis placed on advanced drawing concepts and techniques. Independent reading, research, and production goals are devised for each student related to continually changing topics and issues relevant to drawing. As students repeat course study, the course requires increased learning and skill development as an extension of work in drawing.

    May be repeated for degree credit for further development up to six times.

    Prerequisites: ART 153  and ART 154 , or consent of instructor.

  
  • ART 350 Visual Thinking


    3 semester hours

    This course promotes concept development and creative thinking. Visual problem solving and projects will be based on a concern for how each person examines and explores, ultimately interprets and recreates the world around them.

    University Core fulfilled: Explorations: Creative Experience.

  
  • ART 353 Drawing Workshop


    1 semester hours

    A studio workshop for studio arts and animation majors with emphasis on technique and visual development.

    May be repeated for degree credit for further development up to six times.

    Prerequisites: ART 153  and ART 154 , or consent of instructor.

  
  • ART 355 Experiencing Art and Social Justice


    3 semester hours

    This course is divided into two components: studio arts and service learning. In the studio component, students will create art to explore the relationship between art and social justice. Studio projects include mixed media sculpture, painting, and installation. The students participate in the ARTsmart service-learning program, developing and teaching lessons that emphasize the use of art to incite social change. ARTsmart service time is incorporated into the class hours.

  
  • ART 356 Painting II


    3 semester hours

    A continuation of theoretical methods and techniques used in Painting I, ART 257 . Emphasis is on color, materials, and individual concept development. A variety of media will be utilized.

    Prerequisites: ART 153 , ART 160 , and ART 257 , or consent of instructor.

 

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