Objectives
The Department of Animation is committed to the teaching of classical animation traditions that persist and extend into modern screen media. An emphasis on storytelling and collaboration provides a framework for students to experience the practice of studio production workflows, including preparations for a lifetime of ever-changing technology.
In four years at LMU, Animation begins with foundational courses in drawing, storyboarding and filmmaking that lead to the production of group animated films in sophomore year, as well as introductions to 3D and interactive animation. The third year marks a shift to upper division elective courses. Then in the senior year, students complete an animated thesis.
The major is interdisciplinary in its reach across both creative and technical disciplines. Our university liberal arts curriculum and its Ignatian educational principles engage animators with the opportunity to be humanistic storytellers and to integrate meaningful themes within their animated work. Each thesis is a capstone of artistic craft that compels a visual story.
Major Requirements
Course List
Code |
Title |
Semester Hours |
| 34 |
| 24 |
| 120 |
Course List
Code |
Title |
Semester Hours |
ANIM 100 | History of Animation | 3 |
ANIM 101 | Discovering Animation | 3 |
ANIM 210 | Visual Story Development | 3 |
ANIM 220 | Intermediate Animation Workshop | 3 |
ANIM 230 | Introduction to 3D Computer Animation | 3 |
ANIM 250 | Introduction to Interactive Animation | 3 |
ANIM 260 | Digital Toolbox | 3 |
ANIM 490 | Animation Practicum | 3 |
ANIM 495 | Thesis Project/Pre-Production | 3 |
ANIM 496 | Senior Thesis Project/Production | 3 |
SCWR 120 | Storytelling for the Screen | 3 |
FTVS 1010 | Art of Cinema | 4 |
or FTVS 1020 | Art of Screen Media |
ART 1153 | Drawing from Life | 3 |
ART 2154 | Drawing from the Human Figure | 3 |
| 3 |
| Figure Drawing Workshop | |
| 12 |
| 12-16 |
Total Semester Hours | 70-74 |
Emphasis in the Major
Sophomore reviews by faculty provide a critique of students’ overall performance in their first two years. It is also the occasion for each sophomore to consider an emphasis in Interactive, Gaming, and Immersive Media, which is optional. In such a case, the emphasis will be fulfilled by applying for admission to a minor in Interactive Gaming, and Immersive Media and meeting the curricular requirements of that program, which include at least three courses outside of the Animation major. (See details of IGIM minor below.)